The material rendering of weapons in Bloodborne is top notch. It was especially unsettling during boss fights and slowed down what is otherwise an extremely enjoyable game. We often witnessed falls while running around the bends, which resulted in sudden camera changes. In addition to drops in frame rate, jerking and stuttering were also observed, slowing down the experience. Seeing the frame rate drop to 24 fps in some cases is disappointing. The lack of a 60 FPS option would be understandable if Bloodborne was an open world game, but it isn’t. Notice the absence of a number? That’s because not only is Bloodborne not running at 60fps, but its frame rate isn’t locked at 30fps either. Here is what we found.īloodborne runs at a native resolution of 1920 × 1080 on the PS4 with an unlocked frame rate. Several different members of the GamingBolt team experienced Bloodborne which gave a better overall feel of the game and more information. It’s only fitting that it continued the blunders of previous games on more powerful hardware (which was even easier to develop than the PS3), but we’ll get to that. An uncapped frame rate of 30 FPS resulted in severe drops and screen tears on the Xbox 360 version of the game, while the level of detail was increased dramatically resulting in unnatural spawning of enemies, shadows and objects.Īnd so we come to Bloodborne, the first PS4 exclusive from From Software. Please select 1080p and 60fps for the best possible video quality.īloodborne’s long load times are undoubtedly frustrating.ĭark Souls 2 returned to 1280 × 720 resolution, this time relying on a post-processing edge filter, but cracks started to appear throughout the visuals. Lowering a resolution of 1280 × 720 seen in Demon’s Souls was equivalent because it allowed Dark Souls to use 2x MSAA for its anti-aliasing. This is particularly interesting considering that at the time, the two versions had no difference in frame rate and resolution with the game rendered at a resolution of 1024 × 720. It’s certainly a strange fact that From Software used Sony’s in-house PhyreEngine to develop Dark Souls on PS3 and Xbox 360 after using it for Demon’s Souls. While Bloodborne is an entirely new game set in a new universe with new combat mechanics, it still has a strong adherence to the Souls series in its gameplay, pacing, and atmosphere. This includes Demon’s Souls, a hit on PlayStation 3, Dark Souls, and Dark Souls 2 (which recently received an update in the form of Scholar of the First Sin, carrying the title on PS4 and Xbox One). YesYou can’t find a richer contemporary franchise that remains so niche while being so popular among consumers like the From Software’s Souls series.
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