![]() ![]() Little slower, but is able to pierce through heavier armour. Overall: Build them if you want to, otherwise build knights.īetter version of the archer in almost every way. ![]() I don’t tend to use them that much since I use knights but I might start using them. Macemen are strong units, not as strong as swordsmen, but are good at conducting raids or rapidly storming a castle due to their good speed. Can light pitch which is pretty cool and can also dig moats. They quickly are outmatched by heavier units such as swordsmen and pikemen later though, so they are not a replacement for crossbowmen. They have a faster firing rate than crossbowmen, and so are useful for countering spam such as mass spearmen or slaves. They have some use such as diggin moats, and a gimmick of knocking down ladders, but that’s a fairly inconsequential bonus to convince me to build them.Īrchers are fine in the early game. In mass they’re still bad since any combination of semi-decent units can wipe them out. Overall: Whether or not the unit is worth building or using. It’s important to remember that SHC isn’t some rock-paper-scissors game where this unit beats that unit, so all because an attack value is necessarily higher doesn’t mean it is instantly useful.Īttack: How useful this unit is in attacking the enemy.ĭefense: How useful this unit is in defending. And while I’m sure someone will comment them down below, I don’t care either. They aren’t based on data or numbers, so I don’t consider the literal values of the unit. I will be considering four factors when determining my opinion on each unit. This is for singleplayer or skirmish mode. This is all my opinion but I’m open to new insight. I will give my thoughts on each Crusader unit that can be built in the barracks, so no Arabian units or monks or siege units. ![]()
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